The final game of the round was a very tight affair between Bish and the Dwarves. Bish turned up with an unusual Chaos list consisting of three blocks of Chaos Warriors (one chosen), Chosen Knights, FOUR spawn and hounds. The Dwarves put away Strollaz' Rune and went for the Anvil.
However, it was a poor start for the short fellows, unable to do any damage at all to the warrior horde in the first turn as they relentlessly crossed the table. On his right flank Bish used his hounds to shield the knights from missile fire, whioch proved effective as the Dwarves were unwilling to shoot the hounds to open up the knights for a charge. On the other flank, all three warrior blocks advanced as slowly as the Gyrocopter would allow, with spawn swarming around behind them to protect from the inevitable Miner/Anvil combo attack.
When the miners did arrive, it was in the flank. They were able to win the combat but Bish had wisely taken the Banner of the Gods which meant that all the warriors would be Stubborn, so they held whilst the Spawn closed in. This battle then lasted for pretty much the whole game, Bish refusing to fail a single test (even after the BOTG had gone out of range!) until the Spawn finally arrived to clean up the miners and break them. The other two blocks simply didn't have the movement to get into combat, with the chosen eventually being whittled away to half strength by combined war machine fire.
This meant the decisive battle would be fought between the Longbeards with BSB and the Chosen Knights. When this battle finally occured, it was something of a stalemate. The Dwarven ranks counted against the few casualties the knights were able to slip through. In a challenge between the Chaos Exalted General (leading the knights) and the Dwarf BSB, there were two rounds of goalless draws, with the Chaos general unable to score any wounds despite wielding the Great Fang (no armour saves!), only to see his demonic steed kill the Dwarf in a single round of combat! The longbeards were able to chip away at the knights, occasionally killing one, and neither side could get the upper hand. Eventually the Dwarven Warrior block that had rolled up Frenzy due to heavy drinking at the Brewery arrived in the knight's flank, but still could not break them (Bish's famed poor rolling was nowhere to be seen!), and thus the battle ended in a draw! This was an unusual game because each side passed all but one test for the whole game!
However, a draw was all the Dwarves needed to take their 10th territory and claim the campaign for the stunted folk (much to the displeasure of Dale whose grumbling had been heard prior to the battle!).
Stay tuned for the next campaign, in which Dwarves have been outlawed.